|
|
OK, one more thing; I got better results with the following texture block,
which removes the randomness of the whole thing:
average texture_map {
#declare S=seed(12465);
#declare numiters = 255;
#declare ix=0;
#while (ix<pow(numiters,1/3)-1)
#declare iy=0;
#while (iy<pow(numiters,1/3)-1)
#declare iz=0;
#while (iz<pow(numiters,1/3)-1)
[1
pigment {color rgb 0}
finish {diffuse 0 specular 0 ambient 0 reflection .8}
normal {bumps .1 scale <.001,.001,.001>
translate <.002*ix,.002*iy,.002*iz>}
]
#declare iz=iz+1;
#end
#declare iy=iy+1;
#end
#declare ix=ix+1;
#end
}
}
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Slime" <noo### [at] hotmailcom> wrote in message
news:3bd121be$1@news.povray.org...
> Oh, it seems if you set the 10 higher than 255, it tells you that the
blend
> map is too long. And then, if you set it to something lower afterwards,
> POV-Ray crashes.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
> "Slime" <noo### [at] hotmailcom> wrote in message
> news:3bd12120$1@news.povray.org...
> > This is very smart. Good thinking.
> >
> > - Slime
> > [ http://www.slimeland.com/ ]
> > [ http://www.slimeland.com/images/ ]
> >
> > "Ron Parker" <ron### [at] povrayorg> wrote in message
> > news:slr### [at] fwicom...
> > > On 20 Oct 2001 00:57:30 -0400, Ron Parker wrote:
> > > >get more realistic results. My render stats on a K6-2/350, 320x240,
> with
> > no AA:
> > > >8 minutes 36 seconds.
> > >
> > > Oops, turns out I did have AA turned on. But it's not necessary for
the
> > > effect.
> > >
> > >
> > > --
> > > #local R=rgb 99;#local P=R-R;#local F=pigment{gradient
> > x}box{0,1pigment{gradient
> > > y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red
> > 99][.15P]}rotate z*45
> > > translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale
> > 1/3}[.5F
> > > pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my
> > opinions
> >
> >
>
>
Post a reply to this message
|
|